NeuraMuse · Early Access

Set it up correctly, understand the signal path, then listen.

This Early Access page is a practical guide to NeuraMuse: installation, supported audio hardware, DIRECT / TUBE / VINYL / AURA, native-rate and bit-perfect playback, AURA room correction, Internet radio and NeuraMuse LINK multiroom.

01 · Before you install

Supported audio setup

NeuraMuse does not require an external DAC if the computer's own audio hardware provides a compatible output. The important part is the audio driver and the formats supported by the device.

Windows

ASIO-compatible output required

Use either an internal sound card with a compatible ASIO driver, or an external audio interface / DAC with its manufacturer-provided ASIO driver. The supported Windows Early Access path is ASIO.

macOS · Apple Signed & Notarized

CoreAudio output · Apple Silicon only

NeuraMuse for macOS supports Apple Silicon (M-series Macs) and uses CoreAudio. Intel Macs are not supported by the current Early Access build. The current public DMG is signed with Apple Developer ID and notarized by Apple for normal Gatekeeper verification.

PCM native-rate

Your audio device must support the sample rate of the track you want to play: for example 44.1, 48, 88.2, 96, 176.4 or 192 kHz.

DSD bit-perfect

Requires DIRECT mode plus a DSD/DoP-capable device. On Windows, use the device's ASIO driver.

Internal audio is allowed

An internal Realtek or other sound device is fine if it exposes a compatible ASIO driver and supports the required formats.

macOS built-in audio

On Apple Silicon Macs, standalone PCM playback through the built-in CoreAudio output is currently validated up to 96 kHz. For higher-rate PCM and for DSD, connect a compatible external DAC.

02 · Installation

Install NeuraMuse correctly on Windows or macOS

Windows and macOS Early Access packages are available below. The macOS package is signed with Apple Developer ID, notarized by Apple and published with its current SHA-256 checksum.

Windows 10 / 11 x64

Install with NeuraMuseSetup.exe

  1. Download NeuraMuseSetup.exe from this page.
  2. Verify the SHA-256 checksum shown in the Downloads section.
  3. Install the native ASIO driver supplied by your internal sound card, audio interface or DAC manufacturer, if it is not already installed.
  4. Run NeuraMuseSetup.exe and complete the installer.
  5. Open NeuraMuse from the Start menu or desktop shortcut.
  6. In NeuraMuse, confirm that the intended ASIO output is detected before starting playback.
macOS · Apple Silicon

Install the signed & notarized DMG

  1. Download NeuraMuse.dmg from this page.
  2. Verify the SHA-256 checksum shown in the Downloads section.
  3. Open the DMG and drag NeuraMuse into Applications.
  4. Open NeuraMuse normally from Applications. The package is Developer ID signed and Apple-notarized; no Gatekeeper bypass is required.
  5. Connect a compatible external DAC for higher-rate PCM or DSD playback.
macOS distribution status: the current Apple Silicon DMG is signed with Apple Developer ID, notarized by Apple and stapled for normal Gatekeeper verification. No Gatekeeper bypass is required.
03 · First session

Use NeuraMuse in this order

Start with a simple local PCM track in DIRECT. Only after the basic output is confirmed should you move to DSD, DSP modes, AURA, radio and multiroom.

1

Install the correct audio driver

Windows: install the ASIO driver supplied by the sound-card, interface or DAC manufacturer. Reconnect or restart the device if the manufacturer requires it.

2

Open NeuraMuse

Launch NeuraMuse and confirm that the intended output appears. Select that output before starting playback.

3

Load a familiar PCM track

Start with FLAC or WAV that you know well. A 44.1 or 48 kHz track is the easiest first test.

4

Select DIRECT

DIRECT is required when your goal is an untouched / bit-perfect path, but always verify the actual endpoint output state: DIRECT can explicitly report PCM Compatibility when a LINK DAC cannot accept the DoP carrier required by a DSD track.

5

Check source and output

Verify that the output sample rate follows the source and that the UI reports native-rate / SRC off when the hardware supports that rate.

6

Then explore the other functions

Try TUBE, VINYL, AURA, DSD, radio and finally multiroom. Change one thing at a time so any problem is reproducible.

Golden rule:

If you want bit-perfect playback, use DIRECT and verify the actual endpoint output state. TUBE, VINYL and AURA deliberately process the audio and are not bit-perfect. In LINK, DIRECT can also enter an explicitly reported PCM Compatibility path when the local DAC/driver rejects the DoP carrier required by a DSD track; that endpoint is then not bit-perfect DSD.

04 · Native rate and bit-perfect

Know exactly when NeuraMuse is bit-perfect

Native-rate and bit-perfect are related, but they are not identical. Native-rate means the hardware is running at the source sample rate without sample-rate conversion. Bit-perfect additionally means the audio samples are not altered by DSP or other processing.

DSD / DoP rate note: DoP does not convert DSD to PCM. It transports the original DSD bits inside a PCM-compatible frame. DSD64 requires a 176.4 kHz carrier, DSD128 352.8 kHz, DSD256 705.6 kHz and DSD512 1.4112 MHz. DIRECT remains bit-perfect DSD when the selected DAC/driver accepts the required carrier; otherwise NeuraMuse can use the clearly reported PCM Compatibility path on that endpoint.
Material
Mode
Expected path
PCM
DIRECT
Native-rate / bit-perfect when the selected device supports the track sample rate and NeuraMuse shows no SRC or DSP processing.
PCM
TUBE / VINYL / AURA
Processed PCM. These modes intentionally alter the signal, so they are not bit-perfect.
DSD
DIRECT · DoP accepted
Bit-perfect DSD when the driver and DAC accept the required local DoP carrier. The requirement scales with source rate: DSD64 176.4 kHz, DSD128 352.8 kHz, DSD256 705.6 kHz and DSD512 1.4112 MHz.
DSD
DIRECT · PCM Compatibility
In LINK, if the local DAC/driver rejects the required DoP carrier, NeuraMuse can explicitly convert that endpoint only to dry PCM. Current mapping: DSD64/128 → PCM 176.4 kHz; DSD256/512 → PCM 352.8 kHz, subject to local output support. A warning is shown. This endpoint is NOT bit-perfect DSD for that track; other compatible endpoints are unchanged.
DSD
TUBE / VINYL / AURA
DSD must enter a processing path, so it is converted to PCM for DSP. This is not DSD bit-perfect.
Radio
DIRECT
NeuraMuse can preserve the decoded stream's native sample rate when supported. For lossy radio streams, "native-rate" does not mean the original compressed stream is bit-perfect.
1 · DIRECT

Use DIRECT whenever your goal is the untouched playback path.

2 · Same rate

Source rate and device/output rate should match for native-rate PCM.

3 · SRC off

If the UI reports SRC active, playback is not native-rate.

4 · DSD/DoP

For DSD, verify DIRECT plus the actual output state. DoP carriers are 176.4 kHz for DSD64, 352.8 kHz for DSD128, 705.6 kHz for DSD256 and 1.4112 MHz for DSD512. DoP framing is not PCM conversion.

05 · Playback modes

DIRECT, TUBE, VINYL and AURA

Use DIRECT as the reference. The other modes are creative / corrective processing paths and should be judged as different playback experiences, not as bit-perfect alternatives.

DIRECT
Reference path. No Tube, Vinyl or AURA processing. DIRECT can be bit-perfect for native-rate PCM and DSD/DoP when the device supports the required output. In LINK, a DSD endpoint whose DAC rejects the required DoP carrier may instead enter explicit dry PCM Compatibility; that endpoint is not bit-perfect DSD.
TUBE
Valve-inspired DSP path. Use it when you want the NeuraMuse tube model. Because DSP is active, the signal is intentionally not bit-perfect.
VINYL
Vinyl/phono-inspired processing layered on the analogue path. Use it for the vinyl presentation; it is not a bit-perfect mode.
AURA
Room-aware FIR correction. AURA uses a room measurement and applies local correction to the output. Because FIR/DSP is active, it is not bit-perfect.
When comparing modes: use the same track and similar listening level. Change only one mode at a time. If a DSD track has already entered TUBE, VINYL or AURA, selecting DIRECT queues the DIRECT path for the next track boundary. Bit-perfect DSD resumes only if the local DAC/driver can accept the required DoP carrier; otherwise LINK may report PCM Compatibility on that endpoint.
06 · AURA

Room measurement step by step

AURA is local to each room. A calibration made in one room is not a calibration for another room.

1

Connect the microphone

Use a suitable measurement microphone and make sure Windows/macOS sees the correct input.

2

Place it at the listening position

Put the microphone where your head normally is when listening. Keep the room as quiet as practical.

3

Select the correct input

Do not accidentally calibrate with a laptop array, webcam microphone or another processed voice input.

4

Run the measurement

Start AURA calibration and leave the microphone still while the sweep / measurement is running.

5

Validate the result

Make sure calibration completes without clipping or obvious measurement errors.

6

Compare AURA with DIRECT

Use the same music and compare the corrected room response against DIRECT. Report anything unstable or unnatural.

Avoid voice/conference microphones for serious calibration. Automatic gain, echo cancellation, noise suppression or frequency shaping can invalidate the measurement.
07 · Internet radio

How to use radio correctly

Radio uses the same local output device as the rest of NeuraMuse. The stream is decoded first; NeuraMuse then opens the output at the stream's actual decoded sample rate when the hardware supports it.

1

Open RADIO

Choose a supported station from the NeuraMuse radio view.

2

Wait for format lock

NeuraMuse identifies the stream format before releasing audio to the output.

3

Check the rate

If the station decodes to 44.1, 48, 96 or 192 kHz and the output supports it, the hardware should follow that rate without unnecessary SRC.

4

Choose the local mode

DIRECT keeps the decoded PCM path unprocessed; TUBE, VINYL and AURA apply their respective local DSP.

5

Switch stations normally

Change station, then return to local music and verify that the output re-locks correctly.

6

Use it as a multiroom source

A radio station playing on the source room can be distributed to LINK followers just like a local PCM programme.

Important: for compressed MP3/AAC/Opus radio, native-rate means no extra sample-rate conversion after decoding; it is not the same claim as file-level bit-perfect playback.
08 · NeuraMuse LINK

Multiroom: one programme, independent sound in each room

LINK distributes the programme over your local network. Each computer keeps its own local audio device and its own local playback mode. The source controls what is playing; the follower controls how that programme is rendered in that room.

SOURCE · track / radio→ LINK network transport →FOLLOWER · local clock / local DSP / local DAC
1

Use the same release

Install the same compatible Early Access generation on every NeuraMuse node. Do not mix old and new multiroom protocol builds.

2

Put the computers on the same LAN

Connect the rooms to the same trusted local network/subnet. Ethernet is ideal; good 5/6 GHz Wi-Fi can also be tested.

3

Verify each room locally first

Before joining, play a local PCM track on every node and confirm that its own audio output works correctly.

4

Start the source

On the computer you want as master/source, start a local track or radio station.

5

Join from the follower

On the other room, use JOIN when the source appears in NeuraMuse LINK. The follower prepares its local output and then starts on the shared presentation timeline.

6

Choose the follower's sound

For PCM, the follower can use DIRECT, TUBE, VINYL or AURA locally. This does not change the source room's mode.

7

Check synchronization

Listen for initial alignment and long-term drift. The follower continuously corrects small hardware-clock differences during PCM playback.

8

Leave cleanly

Press LEAVE on the follower when you want that room independent again. The source should continue playing.

9

Test source changes

Change track, album or radio station on the source and verify that the follower continues with the same programme without a runaway buffer or timing jump.

PCM multiroom

The follower receives PCM, aligns it to the shared presentation timeline, applies its own local DIRECT/TUBE/VINYL/AURA mode, then sends it to its own output.

DSD multiroom

The DSD source/master remains in DIRECT to distribute the original DSD programme and timing. DoP is the local presentation to each compatible DAC, not the network format. A DIRECT endpoint stays bit-perfect DSD when its DAC/driver accepts the required DoP carrier. If that carrier is rejected, NeuraMuse can warn the user and convert only that endpoint to high-rate PCM Compatibility; other compatible rooms remain DSD. A room may also choose TUBE, VINYL or AURA for intentional local PCM/DSP processing.

Different DACs are allowed

Each room may use a different compatible audio device. LINK is designed to compensate for small differences between physical DAC clocks during PCM playback.

Firewall

Allow NeuraMuse / NeuraMuse Link Service on your trusted local network when Windows Defender asks. LINK is not required for standalone playback.

Apple Silicon built-in audio · current LINK limitation: using the Mac's internal CoreAudio output as a follower is currently validated for Internet Radio LINK. Joining a LINK session while the source is playing a local PCM track is not supported with the Mac built-in output in this Early Access build and may stall group startup. For local-track PCM multiroom on Mac, use a compatible external DAC.
Early Access UI note: audio programme following is the priority. Full radio-page/artwork mirroring on followers is not part of the currently frozen stable room build.
09 · If something does not work

Check these before reporting a bug

No Windows output

Confirm that an ASIO driver is installed and that the device appears in NeuraMuse. Internal audio is valid only when it provides a compatible ASIO path.

Track does not start

Check that the selected device supports the source sample rate. Try a known 44.1/48 kHz PCM track first.

DSD is not bit-perfect

Confirm DIRECT and check the actual endpoint output. DSD64/128/256/512 require DoP carriers of 176.4/352.8/705.6/1411.2 kHz respectively. If the DAC/driver rejects the required carrier in LINK, NeuraMuse can report PCM Compatibility and that endpoint is intentionally no longer bit-perfect DSD for the track. If the track has entered TUBE, VINYL or AURA, the return to DIRECT occurs at the next track boundary.

Multiroom does not join

Verify local playback on both nodes, same compatible build generation, same LAN/subnet, firewall permission and a working local audio output on the follower. On Apple Silicon using the Mac's built-in output, LINK follower mode is currently supported for radio only; use an external compatible DAC for local-track PCM LINK.

Rooms drift

Report source/follower device, sample rate, Ethernet/Wi-Fi and approximate drift direction/time. Do not change several settings at once.

AURA sounds wrong

Repeat calibration with the correct microphone at the listening position and a quiet room. Report clipping or invalid measurement behaviour.

10 · Suggested Early Access test

15–30 minute validation sequence

1. PCM / DIRECT

Play 44.1/48 kHz, then one higher-rate PCM file your device supports.

2. Mode switching

Try DIRECT → TUBE → VINYL → DIRECT, then AURA after calibration.

3. DSD

If supported, play DSF/DFF in DIRECT and verify DSD/DoP on the device.

4. Radio

Change several stations and return to local playback.

5. Multiroom

Join a follower, leave it, rejoin it, then test a different sample rate.

6. Long run

Leave PCM multiroom playing long enough to catch drift, dropouts or unexpected rate changes.

Useful report: include OS, NeuraMuse build, sound device, driver, source format/sample rate, selected mode, source/follower role, Ethernet/Wi-Fi and the exact sequence that reproduces the problem.
NeuraMuse for iPad · Public Beta

Control the Master. Join the LINK room.

The iPad app is available now as a public beta through Apple TestFlight. It can control a NeuraMuse Master on Windows or Apple Silicon macOS and can also join the same LINK room as a synchronized listening endpoint.

CONTROL

Library, Radio and transport

Browse albums, select tracks, control Internet Radio and switch DIRECT / TUBE / VINYL / AURA from the iPad interface.

LISTEN

This iPad becomes an endpoint

Join NeuraMuse LINK and render the Master programme directly through the iPad's own local output.

JOIN iPAD BETA · APPLE TESTFLIGHT INSTALLATION GUIDE

Official Apple beta distribution: NeuraMuse for iPad is installed through TestFlight, Apple’s official beta-testing app. No NeuraMuse account, registration, e-mail or licence activation is required. If TestFlight is not on your iPad, Apple will direct you to install the free TestFlight app from the App Store first; then return to the invitation and tap Accept / Install. NeuraMuse is not yet listed as a normal public App Store release.

Early Access downloads

Windows 10 / 11 x64

Audio requirement: an ASIO-compatible internal sound card, audio interface or DAC with a working ASIO driver. For the intended audiophile / bit-perfect experience, a dedicated DAC with its manufacturer-provided ASIO driver is strongly recommended.

DOWNLOAD FOR WINDOWS
NeuraMuseSetup.exe · Windows Early Access · unsigned installer
SHA-256: a2bbacc4a4ad7c14a740d3b83c2da86c349c38d3ef958926b42a2dd434b5487b
Verify in PowerShell:
Get-FileHash .\NeuraMuseSetup.exe -Algorithm SHA256

macOS · Apple Silicon only

CoreAudio — no ASIO driver required. Apple Silicon (M-series) only. A dedicated DAC is strongly recommended for reference listening. Package signed with Apple Developer ID, notarized by Apple and stapled.

DOWNLOAD FOR macOS
NeuraMuse.dmg · Apple Silicon Early Access · Apple Signed & Notarized
SHA-256: 53f43ac3d8bdb642718a56b565f3a37714e4be9b81f4c67bf2e144c4403c21f0
Verify in Terminal:
shasum -a 256 ~/Downloads/NeuraMuse.dmg
Desktop Early Access access: no registration is required to download the Windows or macOS package. Internet access is required for first activation and periodic licence validation after installation.
Windows SmartScreen Notice
The current Windows Early Access installer is distributed without an Authenticode publisher signature, so Windows SmartScreen or the browser may show an unrecognized publisher / unrecognized app warning.
Before running it:
  1. Download only from the official NeuraMuse site.
  2. Compare the SHA-256 shown on this page with the file you downloaded.
  3. If the hash matches and you intentionally downloaded the Early Access build, use Windows SmartScreen's additional information option to continue.
macOS security · Apple Silicon only
The current NeuraMuse DMG is Developer ID signed, Apple-notarized and stapled. Download it only from the official NeuraMuse site and verify the SHA-256 above. No Gatekeeper bypass is required.

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